In fact, Mastermind is actually a version of a classic pen-and-paper game Quina is simply another variation on that same original game. The easiest way to explain Quina is: it’s Mastermind, but with five-letter words. Last August, I started working on my most ambitious project to date, and four months later, I released it to the world ( read: got tired of fiddling with it): a word game app that I call Quina. I loved the challenge of recreating games like color flood, hangman, or Connect Four in a browser.Īfter a while, though, the goal got bigger: what if I made an actual game? Not just a web app a real live, honest-to-goodness, download-from-an-app-store game. Sometimes it was just a CodePen demo sometimes it was a small side project deployed on Vercel or Netlify. And as I learned more and more about JavaScript, I especially loved making games. What I built on the web naturally became more complex than that grid of elements over the years, but the thrill of bringing something truly interactive to life always stuck with me. I spent what felt like hours mousing over the boxes, resizing the window to watch them change size and alignment, then doing it all over again. I remember making a responsive grid of blue squares (made with float, if that gives you an idea of the timeline), each of which turned orange when the cursor moved over them. Those early moments playing with :hover were nothing special, or even useful.
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